npcDevlog - November 2024

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November has been a fast month at Jump On Studios. We have continued improving existing scripts and finalizing pending projects. This month, we worked on jo_libs, fixed bugs, and made significant progress on the Character Creator Script. Here are the updates!

Work on jo_libs

Now that the menu is public, I am focusing on adding new features to make it more flexible.

Two new modules have been added to jo_libs:

  • Promise Module: Transforms asynchronous functions into synchronous ones, making the code cleaner and easier to handle with promises in Lua.
  • Date Module: Displays countdowns in a user-friendly way, such as "in XX days, XX hours, XX minutes."

Bug Fixes and Updates

Bug fixing was a major part of this month's work. I resolved issues across several scripts, including the Hairdresser Script, Clothing Store Script, and especially the Stable Script. With the release of the Horse Breeding Script, stabilizing the Stable Script was essential. Updates were deployed to improve stability and fix known problems.

New Script: Lasso Attachment

I developed a small script for a private mission. This script allows the lasso to be attached to the player's belt when not in use, adding a touch of immersion.

Showcase of the lasso script

Progress on the Character Creator Script

After several months of delays, I’m happy to announce that the Character Creator Script is now in beta! It is currently being tested by VORP players and will soon be compatible with RSG and other frameworks.

While working on adding online mode outfits to the creator, I figured out how Rockstar retrieves equipment names. I used this discovery to enhance the Clothing Store and Stable by adding these names, improving immersion.

This creator allows players to customize facial features, body types, skin color, and much more, all through an intuitive interface.

RedM Component names
Example with saddle components name

Conclusion and Plans for December

November has been a busy month, full of improvements and new features. For December, the plan is to:

  • Finish the Character Creator Script: Finalize and add compatibility with RSG. The official release is planned for January.

Stay tuned for more updates next month, and as always, happy roleplaying!