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Features
- Saved boat ownership
- Persistent boats
- Boat shops with 3D previews
- Customization and payment options
- Storage, damage, and repairs
- Spawning, docking, and anchoring
- Small boats and large ships
Boat Shop - Description
Boat Shop is a full RedM boat script: a complete boat ownership system for roleplay servers. Players don't just spawn a boat and forget it: they buy it, name it, customize it, use it and repair it. Whether it is a small canoe carried down to the river or a large ship anchored off the coast, the boat belongs to them.
Buy and own your boat
Players walk into a boat shop, browse the boats by type and look at each model before they pay. Simple stats show its health, speed, seats and storage, and they pick one of the payment options your server allows.
Once bought, the boat is saved to the character. From there, players can spawn it, dock it, rename it, repair it, transfer it to another player or delete it for good. You can also tie boats to shops, so a boat only comes out of the shop where it was bought or last docked.
Every boat is different
Each model only offers the customization it supports. Players buy propsets, liveries, tints, lanterns and extras without ever seeing an option that does not fit their boat.
Each model also gets its own storage size, slot count, weapon support, motor settings, interaction points and access rules. A canoe, a steamboat and a large ship don't play the same role on your server.
Persistent boats, from one session to the next
Ownership, names, customization, storage, health, wrecked states, the last shop and anchor positions are all saved. Boats take damage, can end up wrecked and need repairs, and the repair price follows the damage.
Players can drop anchor out in the world. With the option on, the boat goes back to its saved spot after a reconnect or a server restart. Supported small boats can also be carried by hand.
A boat economy for your server
Sell boats for money, gold, role currencies, items, combined prices or a choice between several payments. Purchases, renaming, customization and repairs can each have their own price.
Since ownership can be transferred, players can trade or give boats away. Damage, repairs, storage and custom shop lists create work for boat dealers, transport companies, fishermen, explorers and port businesses.
Quick to set up, easy to extend
Shops, NPCs, blips, boat models, spawn points, controls, storage, prices, saved data, damage and model settings are all set in the config, without touching the main resource. The database tables are created on the first start. The boat script works on VORP, RSG and every framework supported by Jo Libs, and client and server Actions and Filters let developers add job rules, discounts, custom access and links with other scripts.
Your waterways are already there. Add Boat Shop and give players a reason to own a boat, run a business on the water and roleplay at every river, lake and port.


